cube
Junior Member
Posts: 58
|
Post by cube on Feb 10, 2007 23:30:00 GMT -5
Allright, I've been talking about it in several threads before and mentioned it here and there, but here is a fresh, new, no beating around the bush post to address the topic head on:
I am looking for a good, working copy of C-Net Developer's System ][ Version 2.5.
I have several disks but I appear to be missing some files (For one thing, I only have a modem config file for the old style 1670 modem - dsp.Modem 2 - which does not appear to be workable into a telnet-able setup. As well, it appears my Local Mode programs are corrupt or from a different version (possibly the networking mods.) If you have any disks, files, images, d64's, d81's, cassette tapes, { Whatever } - Please let me know and please send them to me!
I have to believe that DS2 has survived out there somewhere. It was an awesome BBS program with lots of life and features when last I saw it in it's glory. All attempts of contacting Jim Selleck, the original author of DS2 and Michael Bendure, author and last known distributor of DS2 Network v3.04 and v3.1 have resulted in dead ends and inactive email accounts. Anything will help.
John
|
|
cube
Junior Member
Posts: 58
|
Post by cube on Feb 11, 2007 8:29:20 GMT -5
Ok, I found and fixed the problem with my Local Mode file, but it's still proving to be a challenge with this one, incompatible modem config file.
Oh what fun...
John
|
|
|
Post by Pinacolada on Feb 12, 2007 15:23:10 GMT -5
Hey Cube,
Selleck posted on a Yahoo group, 80sbbs, a while ago. I have a reply he made to someone about CNet (not sure whether it was DS2) detailing some of the things he had slated for CNet v13 (no, not a typo). I have it saved at home because I thought it was terribly interesting.
I don't know his email address offhand, but maybe if you joined the Yahoo group it'd give you the ability to contact him. I guess we need to find his user name first. I should be able to skim through and find it eventually. I lurk on that group, I thought about posting info about this forum to folks who were interested, or my BBS in general, but since I don't have Internet at home anymore, what's the point...
I'll see if I can grab the snippet. I seem to think in the back of my mind I posted it here on this forum at some point, but I might be wrong. Not sure how Jim would take it if I posted stuff here without permission though. I did write him once in regards to that reply he made, but can't remember whether I received a reply.
|
|
cube
Junior Member
Posts: 58
|
Post by cube on Feb 14, 2007 8:33:58 GMT -5
Well, if is posted in a forum or a newsgroup, one would think it's fair game... If you Google or Yahoo specific phrases don't they both point you to archived newsgroups and forum postings? If it was something he posted on his own web site or sent you in an email, that falls into a different category. That and I'm now very interested to read it as well. Though strange as it may sound - I vaguely remember reading something about C-Net v13 at one point too, although the timetable in my mind seems to place it many years back, possibly on a BBS or something. Maybe I'm just dreaming stuff up but I vaguely remember a feature list planned for the next release but then there was the infamous split that formed Image. If you could find a way to contact Selleck I'd love to see if he'd sell me a complete copy of DS2 although I've just about got it working from the remains of what I have. It's just that derned modem file that's seeming to hold me up right now, because the BBS won't go to the "Waiting for Call" screen until the modem "Clears the line." This never happens because it keeps sending weird commands that come up all garbled in either a terminal or tcpser, [like] as though the baud rate was set wrong but I've tried every possible combination and tests from terminal programs in Vice come out fine, tests in DS2 are all garbled. I've got a Swiftlink cartridge coming though, so maybe on the real deal it will work better, although there again I would think I'd need a different modem config file again to allow DS2 to see and use the Swiftlink, so either way I'm screwed until I can find those modem files!
And to make it that much more tantilizing, they're only about 1-2 blocks big! Hahaha *sigh*
John
--{ I suffer from amnesia and deja vu at the same time... I think I've forgotten this before! }--
John
|
|
|
Post by Pinacolada on Feb 14, 2007 15:07:47 GMT -5
Ok, well, if Jim finds out and gripes at me to take this down, I'll do so. I will try to scout out his email address from the Yahoo group member list at some point (y'should join the group, it's rather interesting at times, rather bland at others)...
[sorry about the crummy wrapping]
Holy cow, I forgot about his web site. *clicky* Ooo... may be able to contact him through that!
Re: the modem driver, why not just patch it temporarily to skip over the detect routine? Is it written in BASIC?
|
|
cube
Junior Member
Posts: 58
|
Post by cube on Feb 15, 2007 22:29:55 GMT -5
I tried that, and it gets to the Waiting for Call screen, but then when you go to enter Local Mode, it sends an 'ath' to the modem (presumably to take it off the hook while you're on the BBS) but quickly resets the modem, clears the line and returns to the Waiting for Call screen. I may need to figure out what to poke in order to make it think the modem is off the hook during that time. Interestingly enough, the code for this is in the main BBS program (cn), not the modem file.
Still working on it... John
|
|
|
Post by Pinacolada on Feb 16, 2007 14:34:08 GMT -5
Hmmm. That sucks. Well, mind if I take a stab at whistling in the dark, so to speak? What I usually do when dissecting a BASIC program is use petcat to dump the listings to text files, and print them out and put lots of nice little remarks to myself... Thinking of using vicetops ( www.pdbuchan.com/commodore/vicetops.html) to make a nice little printout without weird symbols in it. Might be worth looking into... What did you think of the post? All that trouble and nary a peep (teasing)
|
|
cube
Junior Member
Posts: 58
|
Post by cube on Feb 16, 2007 18:07:36 GMT -5
I'll have to try that. I emailed Jim Selleck this morning so we'll see what (if any) reply I get back.
John
|
|
cube
Junior Member
Posts: 58
|
Post by cube on Feb 18, 2007 9:08:59 GMT -5
Well, after a couple of emails with Jim, I'm starting to have serious doubts that DS2 will be seen in operation again unless someone else out there has a [Full] copy of it in their basement or attic. He's not even sure HE has a copy of the program, and if he does, it may be so well burried that light of day will not shine upon it again. Speaking with him also reminded me of one other important detail pertaining to his software and the fact that it had never worked right for me: I had a copy, more specifically - an 'illegal' copy - of the software but the reason it did not work was not because of a [bad] copy but because the original software only works when you have a special Dongle attached to one of your joystick ports! I knew this at the time, but had long since forgotten about it until he mentioned removing the dongle routines from the program. So in short, even if I DID have a full set of disks and files, A: It would not run in an emulator, and B: It wouldn't even run on real hardware unless one of these Dongles could be found. Another lifelong dream incurs a serious stab wound... John
|
|
|
Post by Golan Klinger on Feb 18, 2007 14:16:16 GMT -5
Are you sure it was a joystick port dongle? I know of a few programs that used a cassette port dongle which could be easily circumvented. A joystick port dongle would be equally easy to defeat. Does he remember any details about the dongle? It would save a lot of trial and error.
|
|
cube
Junior Member
Posts: 58
|
Post by cube on Feb 18, 2007 23:17:59 GMT -5
I remember seeing one once and it was in fact a joystick port dongle. He's not sure if any of the source code has survived all these years and said if he WAS able to find it, he be happy to remove the dongle code at this stage in the game, but unfortunately it does not sound like he is very interested in digging it out.
|
|
|
Post by Pinacolada on Feb 20, 2007 14:55:21 GMT -5
Well, shucks! Umm... I don't know much about coding, but y'know what the guys are saying over in the DTV hacking forum about "fixing" games to work on the DTV? Basically looking for any references to memory locations 56320/56321 (joystick ports). Couldn't one disassemble the code and put NOPs in those areas...? Just a clueless newbie trying to put his two cents in.
|
|
cube
Junior Member
Posts: 58
|
Post by cube on Feb 22, 2007 21:52:27 GMT -5
I'll post the disks if anyone wants to take a stab at it... I never did get a chance to do any ML programming although I always wanted to learn. One of my demo-coding friends was going to teach me some things but never got around to it. Tell me, (this question makes glaringly obvious my ignorance on the subject) - What's the difference between Assembly and Machine Language?
John
|
|
|
Post by wiskow on Feb 22, 2007 23:57:03 GMT -5
I own an original copy of a BBS program called Sequel BBS (currently on loan to Bo Zimmerman for addition to his site). It, too, uses a joystick port dongle to operate. Somehow, I've managed to not lose the thing over all these years. Anyway, the dongle is just a small black cube that connects to the joystick port. Bo says he's going to try his hand at duplicating it...
-Andrew
|
|
|
Post by Golan Klinger on Feb 23, 2007 1:46:07 GMT -5
What's the difference between Assembly and Machine Language? Machine language is the processor's native language whereas assembly language is a series of mnemonics for machine language instructions. Machine language is expressed either in binary or hexadecimal where as assembly looks (slightly) more like English which makes it easier to remember. Does that make sense? You could always join us in the SSoCC message board for more indepth explanations.
|
|