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Post by cadorbolin on Oct 19, 2009 18:46:35 GMT -5
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Post by cadorbolin on Oct 20, 2009 6:53:17 GMT -5
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Post by cadorbolin on Nov 2, 2009 7:27:20 GMT -5
Realms of Quest III is finally available! You can order it here: Premium Edition: www.binaryzone.org/retrostore/index.php?main_page=product_info&products_id=510Budget Edition: www.binaryzone.org/retrostore/index.php?currency=GBP&main_page=product_info&products_id=511(premium means you get a plastic jewel case + 36 page manual, budget is disk-only) ----------------------------------------------- It was in February of 2009 (this year) that I had announced that I would be making DUNJON III. After a couple of weeks, I decided that this project would instead become REALMS OF QUEST III. I posted on the VIC-20 Denial forum ( sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?t=3368 ) what was on my mind at the time as I was making this game. There were some setbacks but it was always 3 steps forward with the occasional step back. (clockwise from upper-left: first mockup "proof of concept" for Dunjon III which would later evolve into Realms of Quest III, party menu graphic, saehn's magnificient splash screen for the intro, and the party traveling on the surface map) (the above are saehn's enhanced graphics that are included in the commercial release) (all of my spare time spent on this was not in vain as the above illustrates). Again, a big kudos to saehn and darkatx (and of course, Kenz the publisher) for their magnificent art. Would you believe that I originally conceived that it would take me 2 years to finish this project? At the time I started this project, I only had a bare minimum knowledge of 6502 assembly language. I hope that those who order it get some entertainment out of it. If you'd like a sampler of what this game is like, you can also try the freeware version available here: www.psytronik.com/main/index.php?option=com_content&view=article&id=68&Itemid=56
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