(clockwise from upper-left: first mockup "proof of concept" for Dunjon III which would later evolve into Realms of Quest III, party menu graphic, saehn's magnificient splash screen for the intro, and the party traveling on the surface map)
(the above are saehn's enhanced graphics that are included in the commercial release)
(all of my spare time spent on this was not in vain as the above illustrates).
Again, a big kudos to saehn and darkatx (and of course, Kenz the publisher) for their magnificent art.
Would you believe that I originally conceived that it would take me 2 years to finish this project? At the time I started this project, I only had a bare minimum knowledge of 6502 assembly language.