Post by Robin Harbron on Jun 16, 2006 23:57:58 GMT -5
I'm genuinely curious about people who like (or want) to code old Commodore 8-bits. Ethan's cool stories from a couple weeks ago made me want to hear more... so here's your chance. To break the ice, I'll start:
Got my first C64 in 1984 at age 11, started coding in BASIC right away, trying to make simple games (and occasionally I finished them). I first started playing around with ML in 1987, adding ML routines to my BASIC games to speed them up. In 1990 I completed a fairly ambitious, mostly-ML game for my final high-school computer science class. After dabbling around with AMOS on the Amiga, and C/Pascal in UNIX and on my 386sx laptop during university, I got back into the C64 in 1996. I started a demo group called PSW, reassumed my old BBS handle of Macbeth, and coded some demos while the NTSC demo-scene went through a bit of a revival until Driven magazine disappeared in 1998-1999. Meanwhile, I was buying various bits of C64 hardware (REU, Swiftlink, SuperCPU, FD-2000) and learning to program for them, and started writing articles about my experiences for Loadstar Letter. I also completed a C64 version of Frogs & Flies during this time, and sold it to Loadstar. Then in 2001-2003 I entered the Minigame coding competitions and won three years in a row, with my games Minima, Splatform, and Minima Reloaded. In 2004 I was contracted to work on the software for the NTSC C64 DTV, in 2005 the PAL DTV and the Hummer, and this year I programmed a commercial game for the Game Boy Advance.
Through this time I've made many great friends, and some of them have been instrumental in these projects. I've also benefited from the free information and programs than many people I've never met have shared over the Internet. So I'm quite eager to help others out when I can, and that's why I'm here Next!
Got my first C64 in 1984 at age 11, started coding in BASIC right away, trying to make simple games (and occasionally I finished them). I first started playing around with ML in 1987, adding ML routines to my BASIC games to speed them up. In 1990 I completed a fairly ambitious, mostly-ML game for my final high-school computer science class. After dabbling around with AMOS on the Amiga, and C/Pascal in UNIX and on my 386sx laptop during university, I got back into the C64 in 1996. I started a demo group called PSW, reassumed my old BBS handle of Macbeth, and coded some demos while the NTSC demo-scene went through a bit of a revival until Driven magazine disappeared in 1998-1999. Meanwhile, I was buying various bits of C64 hardware (REU, Swiftlink, SuperCPU, FD-2000) and learning to program for them, and started writing articles about my experiences for Loadstar Letter. I also completed a C64 version of Frogs & Flies during this time, and sold it to Loadstar. Then in 2001-2003 I entered the Minigame coding competitions and won three years in a row, with my games Minima, Splatform, and Minima Reloaded. In 2004 I was contracted to work on the software for the NTSC C64 DTV, in 2005 the PAL DTV and the Hummer, and this year I programmed a commercial game for the Game Boy Advance.
Through this time I've made many great friends, and some of them have been instrumental in these projects. I've also benefited from the free information and programs than many people I've never met have shared over the Internet. So I'm quite eager to help others out when I can, and that's why I'm here Next!