My understanding is that the DB has been recovered from the drives. I am desperately trying to get a hold of the admins to get the DB, and bring up the server.
I know it's been a long time, I guess I will start making my own weekly backups of the DB in addition to the primary backups.
Regrettably, all of those folks who logged into the swrap instance may have hosed their disks. My understanding was that was a test instance of the server, so I didn't think to warn everyone. I'm not sure what will happen when the main server comes back up.
I talked to Keith Henrickson at the July 23-24 CommVEx. He verifies that Q-Link Reloaded is not coming back any time soon.
You guys are aware that Q-Link Reloaded is released under the GPL, right? Every one of its source files contains the following header:
QLinkServer is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
There is nothing stopping anyone with a copy of the source code from setting up a server, fixing bugs, adding features, etc. The only argument I've heard against that is that multiple Q-Link servers might be running at once, in which case people would have to use a different disk for each server. Considering the length of time it's been down, I'd say that would be a small price to pay for getting the project back on track. As Eric Raymond put it, "given enough eyeballs, all bugs are shallow".
i have waited since 2005 to see something serious being done with Q-Link Reloaded. i hoped there would be put up a server and that rr-net was gonna be supported. and we would have a internet/news/chat etc all what q-link was for our c64s, and even som improvment with online game etc.. it is now 2012 nothing have happen, i guess we can say finale goodbye to the Q-Link Reloaded now.