I agree that WW is a good starting point.. something like 2 player Commando would be a little hard to do the first try around
The reason I was asking about art is...
I was thinking it'd be neat to have a cloud made of sprites (white with a second sprite (or set of sprites) on top of it for black outlines to make the cloud show up on the screen even better). Between plays, the cloud could smoothly scroll across the screen to its new position while the player is getting ready.. and just looks a little smoother than petscii clouds.
I guess, basically I'm asking if you want to keep it looking like 1982, or use the game ideas and put them into a 2006 package (networking is obviously not 1982, but the graphics and sound could be played with to make the game more modern feeling, if that's what's wanted).
Whichever you're looking for, I'll run with that idea
I can think of several ways to do this... some easier than others...
1) Have the screen in character mode, and have either a cloud made of petscii or a sprite.. shouldn't matter too much.. a 1x1 character can simply fall along a path, and if it hits characters on the building, those parts of the building are damaged and disappear.
Advantages: Probably the easiest to do Disadvantages: Not as smooth as the options below
2) Use sprites for the weather. Simply adjust their x/y coordinates on the fly and they will smoothly scroll down to the houses. Use either chars or sprites for the houses and you can use sprite/char or sprite/sprite collision detection.
3) Sprite cloud, background in bitmap mode, and either bitmap or sprite houses.. this would probably allow for the most smooth and realistic animation but the hardest to implement. It would involve drawing and erasing different weapons on the fly.
Having the house drawn in bitmap mode would make it easier to damage smaller portions of the house as well, making the game a bit harder... instead of simply erasing chars (if the house was drawn with chars) you could write 0's to where the bitmap was stored in memory... or turn off 4 bits... this would allow you to take out a 4x1 or 8x1 piece of the house instead of an 8x8 space (the size of a text character).
Advantages: smooth scrolling, nice animation, much control over how much of the house gets destroyed Disadvantes: a heck of a lot more code
Well, Wildstar seems to be MIA... he keeps disappearing.. the last 2-3 weeks.. I beleive Moloch and Thunderbolt are finishing up a demo that should be released any time now, and Carcass is working on a project as well.
As soon as Rickstar stops disappearing he might want to draw a logo or something like that! Once you ask him to do a project and have his part complete by a certain date, he's usually a very hard worker to ensure he meets that date.
BTW, I'm done school for the summer.. am working Mon-Wed and Saturday from 7:30-4:30 so I have a lot more free time now to start coding, or even playing with some sfx in a music editor if you want.