Post by expertsetup on Nov 24, 2006 13:22:00 GMT -5
I only have 700 more blocks on my first 1581 disk full of hummer games. When I fill those 700 blocks I will dump all the games to my hummer and then re-dump my hummer. Tools included in my current hummer Flash Map are, Kwik Load, Flash 9a, DIR, & Dir Edit. However that looks to be about a week away unless I go crazy and patch 4 games in 24 hours again.
Post by expertsetup on Nov 24, 2006 15:48:41 GMT -5
Bug Fix: Paper Boy had a bug that would not let a player past the high score name entry page. This bug was critical and effectively ended the game. The version with the bug has been renamed and the link above now points to the WORKING copy. Please download the new version above if you cant get past the highscore entry page.
Also the Hummer Games Disk 2 has been updated to include the fixed version as well so be sure to download the updated disk image.
Post by expertsetup on Nov 28, 2006 15:25:39 GMT -5
Yie Ar Kung-Fu
Oooo, one of my favorites.
Glad you like it, it's one of my favorites as well.
I started on the project to flash the games and build the directory. So far so good, only a few human errors! I have to admit that it is MUCH easier with David's Diredit application. It has all the nice little features you need to hammer out a new directory for the flash. He really took the time to laddle in the usability features. I should have a good flash image available for the weekend or sooner.
Post by David Murray on Nov 28, 2006 16:36:17 GMT -5
Great. When making the flash, could you consider adding the following things?
1) TLR's DTV Flash utility 2) Diredit 3) the new RAMdisk / DTVBasic 4) Blitz! or Austrospeed 5) DTVMon (or any ML monitor) 6) TLR's Kernal Patcher
and maybe even the "blocks" program I wrote for the PS/2 mouse.. but that isn't essential.... the machine I added the joystick port to is essentially just a game machine now (thanks to you!) but it does have a mouse port on it.
The reason I ask is because I'm too busy right now with 3 other important projects I have going to mess with my DTV much right now, but I've been wanting these games in flash for a while. So if you are going to make a flash image, I'll probably just flash yours onto that unit.
Post by expertsetup on Nov 28, 2006 17:32:41 GMT -5
David, Great suggestion's for the applications. I will also include a file copy program as well as the items you enumerated. Should make for quite a nice flash image when complete. I also will be adding a menu of some sort to allow operation without a keyboard, but that's way down the line.
I haven't had an opportunity to try all the games, but I cannot get Spyhunter to work at all--the movement is random and the car fires continuously.
(I'm testing w/my wireless rig, but Ms. Pacman and 1941 work flawlessly--especially 1941, which is very responsive . Montezuma's Revenge works, too, but the jump/joy combos are a little exacting for an accelerometer--will try that again when the pot JS is working.)
Post by expertsetup on Dec 1, 2006 21:10:26 GMT -5
I have checked my flash and it is true, Spy Hunter has a bug and is unplayable from the current flash image 0.1X. I will work on getting that taken care of and some apps in the open space for the next version, which may still come out this weekend.
Post by expertsetup on Dec 3, 2006 18:31:49 GMT -5
I have checked my flash and it is true, Spy Hunter has a bug and is unplayable from the current flash image 0.1X.
It turns out that Spy Hunter does work, sort of. It wont run without a drive attached to the IEC port. I am able to play the game without any problems after connecting a real 1541. So for now it is working but still not 100%. I may be able to remove the section of code that checks for the drive. I dont plan on having a real drive hooked up if I can help it.