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GAMES!
Sept 7, 2005 1:16:05 GMT -5
Post by Jim Brain on Sept 7, 2005 1:16:05 GMT -5
As some have noticed, I've not updated in a while. I've been working to implement the games system in People Connection.
As of yesterday, the initial code drop is loaded on the server and running. I have only test Hangman, so please test the others.
Restart game *almost* works, but it looks like it is getting hung. However, if you tr it, you can still back out and get back to PC.
Observes and Pick your partners is still on the TODO list, but folks should get some enjoyment out of playing Sea Strike and Hangman.
Jim
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GAMES!
Sept 7, 2005 9:41:18 GMT -5
Post by RaymondDay on Sept 7, 2005 9:41:18 GMT -5
Wow it's comming a long. I played hang man with Thea1ien. It came up and worked. He said he picked the word quamtumlink. I know I did Q and L but it did not show it. I don't know will have to test it out more. But it did come up. I never played that on the old Q-Link.
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path0s
Junior Member
Posts: 52
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GAMES!
Sept 7, 2005 17:09:24 GMT -5
Post by path0s on Sept 7, 2005 17:09:24 GMT -5
So which games are confirmed to work? I know hangman and sea strike do, but are there any extras that anyone has tried? Or will all the others absolutely fail to work? I loaded up rabbitjacks just to see how far it would go, and it definitely doesn't work And BTW.. Jim rocks! -P
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GAMES!
Sept 7, 2005 19:26:06 GMT -5
Post by Keith Henrickson on Sept 7, 2005 19:26:06 GMT -5
I haven't gotten a chance to test anything yet, as I am still at work, but here's the quick rundown.
CC needed a special server package, and will not work. RabbitJacks needed a special server package, and will not work.
Both of these were written by outside companies and use the qlink protocol more or less as a tunnel in which they send their own data. This is worse in CC which uses 4 or 5 qlink commands for the whole service.
The games that should work are those that are played entirely within the bounds of people connection. Sea strike, hangman, and those that are on the 'additional games' disks ought to work, as they required no software changes on the server side.
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GAMES!
Sept 8, 2005 7:14:35 GMT -5
Post by thea1ienguest on Sept 8, 2005 7:14:35 GMT -5
Pretty much at this point, only games on Qlink disk v4, as well as those games on games disks 1 & 2 actually work. So this means that SuperQ, Puzzler, and RabbitJacks, and Club Caribe are not playable until much later.
I also think that people using the 2400 patch are not able to play games. at least not yet. I was able to play games fine with other users from my WinVice setup. However I was unable to play any games from my 128D setup that runs the 2400 patch, and when I tried and the game launched, after load I would be not able to send or receive chat from the Lobby. But my Winvice setup still showed the other account as online, so I guess it is going to limbo somewhere at the moment.
Maybe some other users that have the 2400 sl/t232 patch can test this as well, in case it is something on my end?
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GAMES!
Sept 8, 2005 11:19:14 GMT -5
Post by madcrow on Sept 8, 2005 11:19:14 GMT -5
If we can document the protocol well enough , maybe we can eventually start making NEW games.
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GAMES!
Sept 8, 2005 12:11:47 GMT -5
Post by Keith Henrickson on Sept 8, 2005 12:11:47 GMT -5
The only real challenge here is the file format used. It's not impossible, but it's annoying and I don't have a full understanding.
Other than that, you just make an SYS call to retreive typed characters that you must process, another SYS call to get game move strings from the other clients, and another SYS call to send game move strings to the other client. All of the "Who's turn is it, anyway?" issues we're dealing with right now are handled by the ML and are generic from game to game.
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